add node breaks connections for whatever reason...
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@@ -54,7 +54,7 @@ class ConnectionManager{
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}
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void addConnection(Node *from, Node *to){
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connections.emplace(connections.end(), from, to);
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connections.emplace_back(from, to);
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}
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void drawConnections(Vec2D<float> *mouse_pos, Camera2D *cam){
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