midi modes added, context menu adapted
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+12
-5
@@ -141,13 +141,20 @@ namespace VISEQ::APP::UI{
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int y_channel = y_midi + 30 + i*20;
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GuiCheckBox((Rectangle){np.x + 20, np.y + y_channel, 20, 20}, "NOTE", &mn->send_note);
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GuiCheckBox((Rectangle){np.x + 90, np.y + y_channel, 20, 20}, "CC", &mn->send_cc);
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GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend);
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GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH-B", &mn->send_pitch_bend);
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int y_send_bools = y_channel + 30;
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GuiCheckBox((Rectangle){np.x + 20, np.y + y_send_bools, 20, 20}, "PC", &mn->send_pc);
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GuiCheckBox((Rectangle){np.x + 90, np.y + y_send_bools, 20, 20}, "AT", &mn->send_aftertouch);
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GuiCheckBox((Rectangle){np.x + 160, np.y + y_send_bools, 20, 20}, "POLY-P", &mn->send_polypressure);
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int y_cc_note = y_channel + 120;
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int y_cc_note = y_send_bools + 120;
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GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
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GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiNote.channel);
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/*
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switch(state->node_mode){
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case 0:{
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GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
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GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiNote.channel);
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GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "NOTE");
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float v = mn->midiNote.note;
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@@ -197,7 +204,7 @@ namespace VISEQ::APP::UI{
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GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 16383);
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mn->midiPitchBend.value = round(v);
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break;}
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}
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}*/
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}
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}
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}
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