good progress, signals not going to next node

This commit is contained in:
Sebastian
2024-10-13 04:22:09 +02:00
parent 7b144ed3df
commit 1e7eacb893
20 changed files with 10762 additions and 118 deletions
+25 -13
View File
@@ -1,13 +1,14 @@
#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <raylib.h>
#include "datatypes.h"
#include "moveable.h"
#include <vector>
#define R 10.0f
class Node : public Movable{
public:
@@ -16,21 +17,32 @@ class Node : public Movable{
float radius;
bool clicked = false;
int id;
bool picked_up = false;
bool hover_move = false;
bool hover_connect = false;
bool connecting = false;
std::vector<Node*> connections;
void update() {};
void draw(sf::RenderWindow* window) {
sf::CircleShape circle(radius);
circle.setOrigin(radius/2.f, radius/2.f);
if(!hover_move) circle.setFillColor(sf::Color(180, 210, 115));
if(hover_move) circle.setFillColor(sf::Color(108, 153, 187));
circle.setPosition(position.x, position.y);
window->draw(circle);
void draw(Vec2D<float> *mouse) {
if(!hover_move) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
if(hover_move) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
Vec2D<float> connector = position - ((position - *mouse)).norm() * (radius + R);
for(auto& to : connections){
Vec2D<float> from_position = position - ((position - to->position)).norm() * (radius + 10.0f);
Vec2D<float> to_position = to->position - ((to->position - position)).norm() * (to->radius + 10.0f);
DrawLine(from_position.x, from_position.y, to_position.x, to_position.y, (Color){229, 181, 103, 255});
}
if(hover_connect){
DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 255});
DrawCircle(connector.x, connector.y, 6.0f, (Color){108, 153, 187, 255});
} else {
DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 50});
DrawCircle(connector.x, connector.y, 6.0f, (Color){108, 153, 187, 50});
}
}
};