conversion to smart pointers done but still buggy

This commit is contained in:
Sebastian
2024-11-01 02:38:47 +01:00
parent c0eb7c98ba
commit 19b2c9549f
15 changed files with 389 additions and 524 deletions
+2 -4
View File
@@ -4,14 +4,12 @@
#include "raylib.h"
#include "raymath.h"
inline bool ViButton(Vec2D<float> *mouse_pos, float x, float y, float radius, Color color){
Vector2 mp = {mouse_pos->x, mouse_pos->y}; //GetMousePosition(); TODO: Refactor my own vectors to raylib vectors
inline bool ViButton(Vec2D<float> mp, float x, float y, float radius, Color color){
DrawCircle(x,y,radius, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViSegButton(Vec2D<float> *mouse_pos, float x, float y, float start_angle, float end_angle, float radius, Color color){
Vector2 mp = {mouse_pos->x, mouse_pos->y}; //GetMousePosition(); TODO: Refactor my own vectors to raylib vectors
inline bool ViSegButton(Vec2D<float> mp, float x, float y, float start_angle, float end_angle, float radius, Color color){
DrawCircleSector((Vector2){x,y},radius, start_angle, end_angle, 5, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}