refactored main a bit
This commit is contained in:
+4
-6
@@ -1,5 +1,7 @@
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#pragma once
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//#include "connection-manager.h"
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//#include "signal-manager.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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#endif
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@@ -133,11 +135,8 @@ Vec2D<T> operator*(const Vec2D<T>& left, T scalar){
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return Vec2D<T>(left.x * scalar, left.y * scalar);
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};
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// State
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enum States {IDLE, CONFIG};
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struct AppState{
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// App Settings
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struct AppSettings{
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int width;
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int height;
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float grid;
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@@ -145,7 +144,6 @@ struct AppState{
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float fps;
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float speed = 16.0f;
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int gui_selected_midi_out;
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States state;
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};
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// MIDI
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+183
-218
@@ -16,48 +16,31 @@
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/*Pink: (176, 82, 121); #b05279*/
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/*Blue: (108, 153, 187); #6c99bb*/
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#define RAYGUI_IMPLEMENTATION
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#include "datatypes.h"
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#include "signal-manager.h"
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#include <format>
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#include <iostream>
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#include <iterator>
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#include <ranges>
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#include <raylib.h>
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#include <raymath.h>
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#include <string>
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#define RAYGUI_IMPLEMENTATION
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#include "raygui/raygui.h"
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#include "raygui/dark/style_dark.h"
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#include <cstdlib>
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#include <stdio.h>
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#include <cmath>
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#include "midi.h"
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#include "node.h"
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#include "connection-manager.h"
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#include "signal-manager.h"
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#include "state-manager.h"
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AppState app;
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std::vector<Node> nodes;
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ConnectionManager cm;
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Midi midi;
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SignalManager sm(&app, &cm, &midi);
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Vec2D<float> mouse_pos;
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Vec2D<float> drag_start;
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Camera2D camera = { {0} };
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bool mouse_clicked = false;
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bool mouse_touched = false;
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bool mouse_dragging = false;
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//#include "ui.h"
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int main(){
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@@ -65,64 +48,47 @@ int main(){
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InitWindow(2560, 1440, "VISEQ");
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GuiLoadStyleDark();
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app.ui.init();
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int monitor = 0; //GetCurrentMonitor();
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SetWindowMonitor(monitor);
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app.fps = 1.0f;
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app.bpm = 120.0f;
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app.grid = 120.0f; //round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
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// app.speed = round((((app.fps / (app.bpm / 60.0f)) / app.grid) / 4.0f) / 10.0f) * 10.0f;
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app.settings.fps = 1.0f;
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app.settings.bpm = 120.0f;
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app.settings.grid = 120.0f; //round(((app.settings.fps / (app.settings.bpm / 60.0f)) * app.settings.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
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// app.settings.speed = round((((app.settings.fps / (app.settings.bpm / 60.0f)) / app.settings.grid) / 4.0f) / 10.0f) * 10.0f;
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// 16th note = 120px (festgelegt)
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// ganze note = 1920px
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// ganze note bei 120bpm = 2s
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// 120bpm = 960px/s
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app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
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app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
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// 120 fps
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// 120bpm = 120 1/4 Noten pro Minute = 2 1/4 Noten / s
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// 2px / frame bei 120fps = 240px / s = 14400 px / minute
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// 1/4 Note / 120 pixel
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// 1/16 Note alle 30 pixel
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// 60 fps bei 120 bpm
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// 2px / frame bei 60fps = 120px / s = 7200 px / minute
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// 1/16 Note alle 15 pixel
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// 1/8 Note alle 30 pixel
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// 1/4 Note alle 60 pixel
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// 1/2 Note alle 120 pixel
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// 1/1 Note alle 240 pixel
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app.width = GetMonitorWidth(monitor);
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app.height = GetMonitorHeight(monitor);
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app.settings.width = GetMonitorWidth(monitor);
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app.settings.height = GetMonitorHeight(monitor);
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SetTargetFPS(60.0f);
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Camera2D camera = { {0} };
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camera.target = (Vector2){ app.width/2.0f, app.height/2.0f };
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camera.offset = (Vector2){ app.width/2.0f, app.height/2.0f };
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camera.target = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
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camera.offset = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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nodes.reserve(1000);
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for(int i = 0; i < 4; ++i){
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nodes.emplace_back((float)i * app.grid + 10 * app.grid, 5 * app.grid, 15.0f);
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app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 5 * app.settings.grid);
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}
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for(int i = 3; i >= 0; --i){
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nodes.emplace_back((float)i * app.grid + 10 * app.grid, 6 * app.grid, 15.0f);
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app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 6 * app.settings.grid);
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}
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for(int i = 0; i < 8; ++i){
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cm.addConnection(&nodes[i], &nodes[(i+1) % 8]);
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app.cm.addConnection(&app.nm.nodes[i], &app.nm.nodes[(i+1) % 8]);
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}
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sm.addSignalAtNode(&nodes.front());
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app.sm.addSignalAtNode(&app.nm.nodes.front());
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sm.startSignalThread();
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app.sm.startSignalThread();
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Vec2D<float> drag_offset;
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@@ -144,9 +110,8 @@ int main(){
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BeginDrawing();
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ClearBackground((Color){46,46,46});
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BeginMode2D(camera);
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//app.grid = round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
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app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
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//app.settings.mutex.lock();
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app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2D<float> mouse_pos = {(float)mp.x, (float)mp.y};
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@@ -163,11 +128,11 @@ int main(){
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Vec2D<float> mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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Vec2D<float> delta = mouse_delta * (-1.0f/camera.zoom);
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auto dragging_nodes = nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
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auto connecting_nodes = nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
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auto selected_nodes = nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
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auto hovering_nodes = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
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auto hovering_connectors = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
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auto dragging_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
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auto connecting_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
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auto selected_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
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auto hovering_nodes = app.nm.nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
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auto hovering_connectors = app.nm.nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
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if(!mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;
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if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::DRAW_SELECTION;
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@@ -193,7 +158,7 @@ int main(){
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DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
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selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
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for(auto& n : nodes){
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for(auto& n : app.nm.nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.in_rect = true;
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} else {
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@@ -203,7 +168,7 @@ int main(){
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}
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if(mouse_released){
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for(auto& n : nodes){
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for(auto& n : app.nm.nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.selected = true;
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n.in_rect = false;
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@@ -227,7 +192,7 @@ int main(){
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break;
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case InteractionState::DRAG_NODE:
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if(IsKeyDown(KEY_LEFT_CONTROL)) {
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dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.grid)*app.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.grid)*app.grid};
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dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.settings.grid)*app.settings.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.settings.grid)*app.settings.grid};
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} else {
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dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
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}
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@@ -256,13 +221,15 @@ int main(){
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}
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if(mouse_released) {
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if(!hovering_nodes.empty()){
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cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
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} else if(!hovering_connectors.empty()){
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cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
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} else {
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nodes.emplace_back(mouse_pos.x, mouse_pos.y, 15.0f);
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cm.addConnection(&connecting_nodes.front(), &nodes.back());
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if(&hovering_nodes.front() != &connecting_nodes.front() && &connecting_nodes.front() != &hovering_connectors.front()){
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if(!hovering_nodes.empty()){
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app.cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
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} else if(!hovering_connectors.empty()){
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app.cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
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} else {
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app.nm.addNode(mouse_pos.x, mouse_pos.y);
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app.cm.addConnection(&connecting_nodes.front(), &app.nm.nodes.back());
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}
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}
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connecting_nodes.front().connecting = false;
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}
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@@ -273,8 +240,8 @@ int main(){
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if(wheel != 0){
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if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL)){
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hovering_nodes.front().midi_note += wheel;
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if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = midi.midiNotes.size()-1;
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if(hovering_nodes.front().midi_note >= midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
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if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = app.sm.midi.midiNotes.size()-1;
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if(hovering_nodes.front().midi_note >= app.sm.midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
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} else {
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Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
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camera.offset = GetMousePosition();
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@@ -285,154 +252,18 @@ int main(){
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}
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}
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for(int x = -app.grid*100; x < app.grid*100; x+=app.grid){
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for(int y = -app.grid*100; y < app.grid*100; y+=app.grid){
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for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
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for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
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DrawPixel(x, y, (Color){130,130,130,200});
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}
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}
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for(auto& n : nodes){
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n.draw(&mouse_pos, &camera);
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}
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cm.drawConnections(&mouse_pos, &camera);
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sm.drawSignals(&mouse_pos, &camera);
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midi.update();
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app.draw(&mouse_pos, &camera);
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EndMode2D();
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// Main Config Window
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GuiWindowBox((Rectangle){0,0,280,(float)app.height}, "config");
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{
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const int s_controls = 55;
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if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm.play ? sm.pause() : sm.start();
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if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm.stop();
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if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm.reset();
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const int s_bpm = s_controls + 35;
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GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
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GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.bpm).c_str());
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float _bpm = (float)app.bpm;
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GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
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app.bpm = _bpm;
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int s_midi = s_bpm + 55;
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GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
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int i = 0;
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for(auto& mo : midi.midi_out_ports){
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GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
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i++;
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}
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if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
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for(auto &midis : midi.midi_out_ports){
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if(midis.enabled){
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for(auto &n : nodes){
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n.midi_outs[midis.number].enabled = true;
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}
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}
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}
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}
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int s_signal = s_midi + 90 + i*20;
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GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
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if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
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int ni = rand() % nodes.size();
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sm.addSignalAtNode(&nodes[ni]);
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}
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int signal_configs = 0;
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for(auto &s : sm.signals){
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if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);
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DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
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float s_multiplier = round(s.multiplier*10.0f)/10.0f;
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float signal_bpm = app.bpm * s.multiplier;
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GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
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s.multiplier = s_multiplier;
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signal_configs++;
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}
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int s_nodes = s_signal + 60 + signal_configs*20;
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GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
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if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
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nodes.emplace_back(200.0f, 200.0f, 15.0f);
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}
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DrawFPS(20, app.height - 30);
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}
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// Per Node Config Windows
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for(auto& n : nodes){
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Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);
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for(auto& mo : midi.midi_out_ports){
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if(!n.midi_outs.contains(mo.number) && mo.enabled){
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n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
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}
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if(n.midi_outs.contains(mo.number) && !mo.enabled){
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n.midi_outs.erase(mo.number);
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}
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}
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if(n.config){
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n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
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int option = n.mode;
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GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
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n.mode = (Distribution)option;
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GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
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if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
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sm.addSignalAtNode(&n);
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}
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int y_midi = 120;
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GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
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int i = 0;
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for(auto& mo : n.midi_outs){
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GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
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i++;
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}
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int y_channel = y_midi + 30 + i*20;
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GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
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GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
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GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
|
||||
float v = n.midi_note;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());
|
||||
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_note = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
|
||||
v = n.midi_velocity;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_velocity = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
|
||||
v = n.midi_gate;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
|
||||
n.midi_gate = round(v);
|
||||
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
|
||||
}
|
||||
}
|
||||
|
||||
for(auto& c : cm.connections){
|
||||
if(c.config){
|
||||
Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;
|
||||
c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");
|
||||
GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);
|
||||
GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);
|
||||
|
||||
}
|
||||
}
|
||||
app.drawUI(&mouse_pos, &camera);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
@@ -442,6 +273,140 @@ int main(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*void drawGUI(){*/
|
||||
/**/
|
||||
/* // Main Config Window*/
|
||||
/* GuiWindowBox((Rectangle){0,0,280,(float)app.settings.height}, "config");*/
|
||||
/* {*/
|
||||
/* const int s_controls = 55;*/
|
||||
/* if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm.play ? sm.pause() : sm.start();*/
|
||||
/* if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm.stop();*/
|
||||
/* if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm.reset();*/
|
||||
/**/
|
||||
/* const int s_bpm = s_controls + 35;*/
|
||||
/* GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");*/
|
||||
/* GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.settings.bpm).c_str());*/
|
||||
/* float _bpm = (float)app.settings.bpm;*/
|
||||
/* GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);*/
|
||||
/* app.settings.bpm = _bpm;*/
|
||||
/**/
|
||||
/* int s_midi = s_bpm + 55;*/
|
||||
/* GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");*/
|
||||
/* int i = 0;*/
|
||||
/* for(auto& mo : midi.midi_out_ports){*/
|
||||
/* GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);*/
|
||||
/* i++;*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {*/
|
||||
/* for(auto &midis : midi.midi_out_ports){*/
|
||||
/* if(midis.enabled){*/
|
||||
/* for(auto &n : nodes){*/
|
||||
/* n.midi_outs[midis.number].enabled = true;*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* int s_signal = s_midi + 90 + i*20;*/
|
||||
/* GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");*/
|
||||
/* if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){*/
|
||||
/* int ni = rand() % nodes.size();*/
|
||||
/* sm.addSignalAtNode(&nodes[ni]);*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* int signal_configs = 0;*/
|
||||
/* for(auto &s : sm.signals){*/
|
||||
/* if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);*/
|
||||
/* DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);*/
|
||||
/* float s_multiplier = round(s.multiplier*10.0f)/10.0f;*/
|
||||
/* float signal_bpm = app.settings.bpm * s.multiplier;*/
|
||||
/* GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);*/
|
||||
/* s.multiplier = s_multiplier;*/
|
||||
/* s.speed = app.settings.speed;*/
|
||||
/* signal_configs++;*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* int s_nodes = s_signal + 60 + signal_configs*20;*/
|
||||
/* GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");*/
|
||||
/* if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){*/
|
||||
/* nodes.emplace_back(200.0f, 200.0f, 15.0f);*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* DrawFPS(20, app.settings.height - 30);*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* // Per Node Config Windows*/
|
||||
/* for(auto& n : nodes){*/
|
||||
/* Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);*/
|
||||
/**/
|
||||
/* for(auto& mo : midi.midi_out_ports){*/
|
||||
/* if(!n.midi_outs.contains(mo.number) && mo.enabled){*/
|
||||
/* n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false}; */
|
||||
/* }*/
|
||||
/* if(n.midi_outs.contains(mo.number) && !mo.enabled){*/
|
||||
/* n.midi_outs.erase(mo.number);*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* if(n.config){*/
|
||||
/* n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");*/
|
||||
/**/
|
||||
/* int option = n.mode;*/
|
||||
/* GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);*/
|
||||
/* n.mode = (Distribution)option;*/
|
||||
/**/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");*/
|
||||
/* if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){*/
|
||||
/* sm.addSignalAtNode(&n);*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* int y_midi = 120;*/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");*/
|
||||
/**/
|
||||
/* int i = 0;*/
|
||||
/* for(auto& mo : n.midi_outs){*/
|
||||
/* GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);*/
|
||||
/* i++;*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* int y_channel = y_midi + 30 + i*20;*/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");*/
|
||||
/* GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);*/
|
||||
/**/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");*/
|
||||
/* float v = n.midi_note;*/
|
||||
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());*/
|
||||
/* GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());*/
|
||||
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);*/
|
||||
/* n.midi_note = round(v);*/
|
||||
/**/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");*/
|
||||
/* v = n.midi_velocity;*/
|
||||
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());*/
|
||||
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);*/
|
||||
/* n.midi_velocity = round(v);*/
|
||||
/**/
|
||||
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");*/
|
||||
/* v = n.midi_gate;*/
|
||||
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());*/
|
||||
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);*/
|
||||
/* n.midi_gate = round(v);*/
|
||||
/**/
|
||||
/* //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;*/
|
||||
/* //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/**/
|
||||
/* for(auto& c : cm.connections){*/
|
||||
/* if(c.config){*/
|
||||
/* Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;*/
|
||||
/* c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");*/
|
||||
/* GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);*/
|
||||
/* GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);*/
|
||||
/**/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/**/
|
||||
/**/
|
||||
/*}*/
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "node.h"
|
||||
#include <vector>
|
||||
|
||||
class NodeManager{
|
||||
|
||||
public:
|
||||
NodeManager() {
|
||||
nodes.reserve(1000);
|
||||
}
|
||||
|
||||
std::vector<Node> nodes;
|
||||
|
||||
void addNode(float x, float y){
|
||||
addNode(Vec2D<float>(x,y));
|
||||
}
|
||||
|
||||
void addNode(Vec2D<float> position){
|
||||
nodes.emplace_back(position, 15.0f);
|
||||
}
|
||||
|
||||
void drawNodes(Vec2D<float> *mouse_pos, Camera2D *camera){
|
||||
for(auto& n : nodes){
|
||||
n.draw(mouse_pos, camera);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
@@ -20,6 +20,7 @@ class Node : public Movable{
|
||||
public:
|
||||
Node() {}
|
||||
Node(float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), radius(r) {}
|
||||
Node(Vec2D<float> p, float r) : Movable(p, 0.0f), radius(r) {}
|
||||
|
||||
float radius;
|
||||
|
||||
@@ -52,6 +53,10 @@ class Node : public Movable{
|
||||
|
||||
Distribution mode = Distribution::ROUNDROBIN;
|
||||
|
||||
void setMidiPort(int midi_port, bool state){
|
||||
midi_outs[midi_port].enabled = state;
|
||||
}
|
||||
|
||||
void draw(Vec2D<float> *mouse, Camera2D *cam) {
|
||||
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
|
||||
if(dragging || selected || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
|
||||
|
||||
+10
-5
@@ -12,11 +12,13 @@
|
||||
class SignalManager{
|
||||
|
||||
public:
|
||||
SignalManager(AppState *app, ConnectionManager *cm, Midi *midi) : app(app), cm(cm), midi(midi) {}
|
||||
SignalManager() {}
|
||||
SignalManager(ConnectionManager *cm, std::mutex *mutex) : mutex(mutex), cm(cm) {}
|
||||
|
||||
AppState *app;
|
||||
Midi midi;
|
||||
|
||||
std::mutex *mutex;
|
||||
ConnectionManager *cm;
|
||||
Midi *midi;
|
||||
|
||||
std::vector<Signal> signals;
|
||||
|
||||
@@ -56,7 +58,7 @@ class SignalManager{
|
||||
|
||||
void addSignalAtNode(Node *node){
|
||||
Color c = {(unsigned char)(232 - (rand() % 120)), (unsigned char)(125 + (int)(rand() % 120)), 62, 255};
|
||||
signals.emplace(signals.end(), Signal(node->position.x+1, node->position.y+1, 5.0f, app->speed, c)); // position + 1 or else it does not render. why? no idea!
|
||||
signals.emplace(signals.end(), Signal(node->position.x+1, node->position.y+1, 5.0f, 0, c)); // position + 1 or else it does not render. why? no idea!
|
||||
signals.back().next = node;
|
||||
signals.back().last = node;
|
||||
signals.back().start = node;
|
||||
@@ -71,6 +73,7 @@ class SignalManager{
|
||||
while(loop){
|
||||
std::chrono::duration<double, std::micro> diff = std::chrono::steady_clock::now() - last;
|
||||
if(diff.count() > 500){
|
||||
//mutex->lock();
|
||||
if(play){
|
||||
for(auto& s : signals){
|
||||
s.direction = (s.next->position - s.position).norm();
|
||||
@@ -80,7 +83,7 @@ class SignalManager{
|
||||
|
||||
if(n != s.next && n != nullptr) {
|
||||
for(auto &m : s.next->midi_outs){
|
||||
if(m.second.enabled) midi->note(m.second.i, s.next->midi_channel, s.next->midi_note, s.next->midi_velocity, s.next->midi_gate);
|
||||
if(m.second.enabled) midi.note(m.second.i, s.next->midi_channel, s.next->midi_note, s.next->midi_velocity, s.next->midi_gate);
|
||||
}
|
||||
s.last = s.next;
|
||||
s.next = n;
|
||||
@@ -88,7 +91,9 @@ class SignalManager{
|
||||
}
|
||||
}
|
||||
}
|
||||
//mutex->unlock();
|
||||
last = std::chrono::steady_clock::now();
|
||||
midi.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "datatypes.h"
|
||||
#include "node-manager.h"
|
||||
#include "connection-manager.h"
|
||||
#include "signal-manager.h"
|
||||
#include "ui.h"
|
||||
|
||||
class AppState{
|
||||
public:
|
||||
|
||||
AppState() : sm(&cm, &mutex), ui(&settings, &nm, &cm, &sm) {}
|
||||
|
||||
enum States {IDLE, CONFIG};
|
||||
|
||||
AppSettings settings;
|
||||
|
||||
States state;
|
||||
|
||||
std::mutex mutex;
|
||||
|
||||
ConnectionManager cm;
|
||||
SignalManager sm;
|
||||
NodeManager nm;
|
||||
|
||||
AppUI ui;
|
||||
|
||||
void updateMidiPorts(){
|
||||
for(auto&n : nm.nodes){
|
||||
for(auto& mo : sm.midi.midi_out_ports){
|
||||
if(!n.midi_outs.contains(mo.number) && mo.enabled){
|
||||
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
|
||||
}
|
||||
if(n.midi_outs.contains(mo.number) && !mo.enabled){
|
||||
n.midi_outs.erase(mo.number);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
|
||||
mutex.lock();
|
||||
updateMidiPorts();
|
||||
nm.drawNodes(mouse_pos, camera);
|
||||
cm.drawConnections(mouse_pos, camera);
|
||||
sm.drawSignals(mouse_pos, camera);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void drawUI(Vec2D<float> *mouse_pos, Camera2D *camera){
|
||||
mutex.lock();
|
||||
ui.draw(mouse_pos, camera);
|
||||
mutex.unlock();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,148 @@
|
||||
#pragma once
|
||||
|
||||
#include "raygui/raygui.h"
|
||||
#include "raygui/dark/style_dark.h"
|
||||
|
||||
#include "datatypes.h"
|
||||
|
||||
#include "connection-manager.h"
|
||||
#include "node-manager.h"
|
||||
#include "raylib.h"
|
||||
#include "signal-manager.h"
|
||||
#include <ranges>
|
||||
|
||||
class AppUI{
|
||||
public:
|
||||
|
||||
AppUI(AppSettings *settings, NodeManager *nm, ConnectionManager *cm, SignalManager *sm) : settings(settings), nm(nm), sm(sm), cm(cm) {}
|
||||
|
||||
AppSettings *settings;
|
||||
NodeManager *nm;
|
||||
SignalManager *sm;
|
||||
ConnectionManager *cm;
|
||||
|
||||
void init(){
|
||||
GuiLoadStyleDark();
|
||||
}
|
||||
|
||||
void drawSideBar(){
|
||||
|
||||
GuiWindowBox((Rectangle){0,0,280,(float)settings->height}, "config");
|
||||
{
|
||||
const int s_controls = 55;
|
||||
if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
|
||||
if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm->stop();
|
||||
if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm->reset();
|
||||
|
||||
const int s_bpm = s_controls + 35;
|
||||
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
|
||||
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str());
|
||||
float _bpm = (float)settings->bpm;
|
||||
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
|
||||
settings->bpm = _bpm;
|
||||
|
||||
int s_midi = s_bpm + 55;
|
||||
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
|
||||
int i = 0;
|
||||
for(auto& mo : sm->midi.midi_out_ports){
|
||||
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
|
||||
i++;
|
||||
}
|
||||
|
||||
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
|
||||
for(auto &midis : sm->midi.midi_out_ports){
|
||||
if(midis.enabled){
|
||||
for(auto &n : nm->nodes){
|
||||
n.setMidiPort(midis.number, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int s_signal = s_midi + 90 + i*20;
|
||||
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
|
||||
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
|
||||
int ni = rand() % nm->nodes.size();
|
||||
sm->addSignalAtNode(&nm->nodes[ni]);
|
||||
}
|
||||
|
||||
int signal_configs = 0;
|
||||
for(auto &s : sm->signals){
|
||||
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(signal_configs);
|
||||
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
|
||||
float s_multiplier = round(s.multiplier*10.0f)/10.0f;
|
||||
float signal_bpm = settings->bpm * s.multiplier;
|
||||
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
|
||||
s.multiplier = s_multiplier;
|
||||
s.speed = settings->speed;
|
||||
signal_configs++;
|
||||
}
|
||||
|
||||
int s_nodes = s_signal + 60 + signal_configs*20;
|
||||
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
|
||||
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
|
||||
nm->nodes.emplace_back(200.0f, 200.0f, 15.0f);
|
||||
}
|
||||
|
||||
DrawFPS(20, settings->height - 30);
|
||||
}
|
||||
}
|
||||
|
||||
void drawPerNodeConfig(Camera2D *camera){
|
||||
for(auto& n : nm->nodes | std::ranges::views::filter([](Node n){ return n.config; })){
|
||||
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, *camera);
|
||||
|
||||
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
|
||||
|
||||
int option = n.mode;
|
||||
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
|
||||
n.mode = (Distribution)option;
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
|
||||
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
|
||||
sm->addSignalAtNode(&n);
|
||||
}
|
||||
|
||||
int y_midi = 120;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
|
||||
|
||||
int i = 0;
|
||||
for(auto& mo : n.midi_outs){
|
||||
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
|
||||
i++;
|
||||
}
|
||||
|
||||
int y_channel = y_midi + 30 + i*20;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
|
||||
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
|
||||
float v = n.midi_note;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, sm->midi.midiNotes[(int)round(v)].c_str());
|
||||
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_note = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
|
||||
v = n.midi_velocity;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_velocity = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
|
||||
v = n.midi_gate;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
|
||||
n.midi_gate = round(v);
|
||||
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
|
||||
}
|
||||
}
|
||||
|
||||
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
|
||||
drawSideBar();
|
||||
drawPerNodeConfig(camera);
|
||||
}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user