refactored main a bit

This commit is contained in:
Sebastian
2024-10-25 16:41:37 +02:00
parent f2f852e8dc
commit 18f12eb9f3
7 changed files with 438 additions and 233 deletions
+4 -6
View File
@@ -1,5 +1,7 @@
#pragma once
//#include "connection-manager.h"
//#include "signal-manager.h"
#ifdef _WIN32
#define _USE_MATH_DEFINES
#endif
@@ -133,11 +135,8 @@ Vec2D<T> operator*(const Vec2D<T>& left, T scalar){
return Vec2D<T>(left.x * scalar, left.y * scalar);
};
// State
enum States {IDLE, CONFIG};
struct AppState{
// App Settings
struct AppSettings{
int width;
int height;
float grid;
@@ -145,7 +144,6 @@ struct AppState{
float fps;
float speed = 16.0f;
int gui_selected_midi_out;
States state;
};
// MIDI
+183 -218
View File
@@ -16,48 +16,31 @@
/*Pink: (176, 82, 121); #b05279*/
/*Blue: (108, 153, 187); #6c99bb*/
#define RAYGUI_IMPLEMENTATION
#include "datatypes.h"
#include "signal-manager.h"
#include <format>
#include <iostream>
#include <iterator>
#include <ranges>
#include <raylib.h>
#include <raymath.h>
#include <string>
#define RAYGUI_IMPLEMENTATION
#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include <cstdlib>
#include <stdio.h>
#include <cmath>
#include "midi.h"
#include "node.h"
#include "connection-manager.h"
#include "signal-manager.h"
#include "state-manager.h"
AppState app;
std::vector<Node> nodes;
ConnectionManager cm;
Midi midi;
SignalManager sm(&app, &cm, &midi);
Vec2D<float> mouse_pos;
Vec2D<float> drag_start;
Camera2D camera = { {0} };
bool mouse_clicked = false;
bool mouse_touched = false;
bool mouse_dragging = false;
//#include "ui.h"
int main(){
@@ -65,64 +48,47 @@ int main(){
InitWindow(2560, 1440, "VISEQ");
GuiLoadStyleDark();
app.ui.init();
int monitor = 0; //GetCurrentMonitor();
SetWindowMonitor(monitor);
app.fps = 1.0f;
app.bpm = 120.0f;
app.grid = 120.0f; //round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
// app.speed = round((((app.fps / (app.bpm / 60.0f)) / app.grid) / 4.0f) / 10.0f) * 10.0f;
app.settings.fps = 1.0f;
app.settings.bpm = 120.0f;
app.settings.grid = 120.0f; //round(((app.settings.fps / (app.settings.bpm / 60.0f)) * app.settings.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
// app.settings.speed = round((((app.settings.fps / (app.settings.bpm / 60.0f)) / app.settings.grid) / 4.0f) / 10.0f) * 10.0f;
// 16th note = 120px (festgelegt)
// ganze note = 1920px
// ganze note bei 120bpm = 2s
// 120bpm = 960px/s
app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
// 120 fps
// 120bpm = 120 1/4 Noten pro Minute = 2 1/4 Noten / s
// 2px / frame bei 120fps = 240px / s = 14400 px / minute
// 1/4 Note / 120 pixel
// 1/16 Note alle 30 pixel
// 60 fps bei 120 bpm
// 2px / frame bei 60fps = 120px / s = 7200 px / minute
// 1/16 Note alle 15 pixel
// 1/8 Note alle 30 pixel
// 1/4 Note alle 60 pixel
// 1/2 Note alle 120 pixel
// 1/1 Note alle 240 pixel
app.width = GetMonitorWidth(monitor);
app.height = GetMonitorHeight(monitor);
app.settings.width = GetMonitorWidth(monitor);
app.settings.height = GetMonitorHeight(monitor);
SetTargetFPS(60.0f);
Camera2D camera = { {0} };
camera.target = (Vector2){ app.width/2.0f, app.height/2.0f };
camera.offset = (Vector2){ app.width/2.0f, app.height/2.0f };
camera.target = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.offset = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
nodes.reserve(1000);
for(int i = 0; i < 4; ++i){
nodes.emplace_back((float)i * app.grid + 10 * app.grid, 5 * app.grid, 15.0f);
app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 5 * app.settings.grid);
}
for(int i = 3; i >= 0; --i){
nodes.emplace_back((float)i * app.grid + 10 * app.grid, 6 * app.grid, 15.0f);
app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 6 * app.settings.grid);
}
for(int i = 0; i < 8; ++i){
cm.addConnection(&nodes[i], &nodes[(i+1) % 8]);
app.cm.addConnection(&app.nm.nodes[i], &app.nm.nodes[(i+1) % 8]);
}
sm.addSignalAtNode(&nodes.front());
app.sm.addSignalAtNode(&app.nm.nodes.front());
sm.startSignalThread();
app.sm.startSignalThread();
Vec2D<float> drag_offset;
@@ -144,9 +110,8 @@ int main(){
BeginDrawing();
ClearBackground((Color){46,46,46});
BeginMode2D(camera);
//app.grid = round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
//app.settings.mutex.lock();
app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
Vec2D<float> mouse_pos = {(float)mp.x, (float)mp.y};
@@ -163,11 +128,11 @@ int main(){
Vec2D<float> mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
Vec2D<float> delta = mouse_delta * (-1.0f/camera.zoom);
auto dragging_nodes = nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
auto connecting_nodes = nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
auto selected_nodes = nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
auto hovering_nodes = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
auto hovering_connectors = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
auto dragging_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
auto connecting_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
auto selected_nodes = app.nm.nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
auto hovering_nodes = app.nm.nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
auto hovering_connectors = app.nm.nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
if(!mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;
if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::DRAW_SELECTION;
@@ -193,7 +158,7 @@ int main(){
DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
for(auto& n : nodes){
for(auto& n : app.nm.nodes){
if(CheckCollisionPointRec(n.position, selection)) {
n.in_rect = true;
} else {
@@ -203,7 +168,7 @@ int main(){
}
if(mouse_released){
for(auto& n : nodes){
for(auto& n : app.nm.nodes){
if(CheckCollisionPointRec(n.position, selection)) {
n.selected = true;
n.in_rect = false;
@@ -227,7 +192,7 @@ int main(){
break;
case InteractionState::DRAG_NODE:
if(IsKeyDown(KEY_LEFT_CONTROL)) {
dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.grid)*app.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.grid)*app.grid};
dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.settings.grid)*app.settings.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.settings.grid)*app.settings.grid};
} else {
dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
}
@@ -256,13 +221,15 @@ int main(){
}
if(mouse_released) {
if(!hovering_nodes.empty()){
cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
} else if(!hovering_connectors.empty()){
cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
} else {
nodes.emplace_back(mouse_pos.x, mouse_pos.y, 15.0f);
cm.addConnection(&connecting_nodes.front(), &nodes.back());
if(&hovering_nodes.front() != &connecting_nodes.front() && &connecting_nodes.front() != &hovering_connectors.front()){
if(!hovering_nodes.empty()){
app.cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
} else if(!hovering_connectors.empty()){
app.cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
} else {
app.nm.addNode(mouse_pos.x, mouse_pos.y);
app.cm.addConnection(&connecting_nodes.front(), &app.nm.nodes.back());
}
}
connecting_nodes.front().connecting = false;
}
@@ -273,8 +240,8 @@ int main(){
if(wheel != 0){
if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL)){
hovering_nodes.front().midi_note += wheel;
if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = midi.midiNotes.size()-1;
if(hovering_nodes.front().midi_note >= midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = app.sm.midi.midiNotes.size()-1;
if(hovering_nodes.front().midi_note >= app.sm.midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
} else {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
@@ -285,154 +252,18 @@ int main(){
}
}
for(int x = -app.grid*100; x < app.grid*100; x+=app.grid){
for(int y = -app.grid*100; y < app.grid*100; y+=app.grid){
for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
}
for(auto& n : nodes){
n.draw(&mouse_pos, &camera);
}
cm.drawConnections(&mouse_pos, &camera);
sm.drawSignals(&mouse_pos, &camera);
midi.update();
app.draw(&mouse_pos, &camera);
EndMode2D();
// Main Config Window
GuiWindowBox((Rectangle){0,0,280,(float)app.height}, "config");
{
const int s_controls = 55;
if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm.play ? sm.pause() : sm.start();
if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm.stop();
if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm.reset();
const int s_bpm = s_controls + 35;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.bpm).c_str());
float _bpm = (float)app.bpm;
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
app.bpm = _bpm;
int s_midi = s_bpm + 55;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : midi.midi_out_ports){
if(midis.enabled){
for(auto &n : nodes){
n.midi_outs[midis.number].enabled = true;
}
}
}
}
int s_signal = s_midi + 90 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
int ni = rand() % nodes.size();
sm.addSignalAtNode(&nodes[ni]);
}
int signal_configs = 0;
for(auto &s : sm.signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
float s_multiplier = round(s.multiplier*10.0f)/10.0f;
float signal_bpm = app.bpm * s.multiplier;
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
s.multiplier = s_multiplier;
signal_configs++;
}
int s_nodes = s_signal + 60 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nodes.emplace_back(200.0f, 200.0f, 15.0f);
}
DrawFPS(20, app.height - 30);
}
// Per Node Config Windows
for(auto& n : nodes){
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);
for(auto& mo : midi.midi_out_ports){
if(!n.midi_outs.contains(mo.number) && mo.enabled){
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
}
if(n.midi_outs.contains(mo.number) && !mo.enabled){
n.midi_outs.erase(mo.number);
}
}
if(n.config){
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
int option = n.mode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
n.mode = (Distribution)option;
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm.addSignalAtNode(&n);
}
int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : n.midi_outs){
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
int y_channel = y_midi + 30 + i*20;
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
float v = n.midi_note;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
n.midi_note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
v = n.midi_velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
n.midi_velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
v = n.midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
n.midi_gate = round(v);
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
}
}
for(auto& c : cm.connections){
if(c.config){
Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;
c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");
GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);
GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);
}
}
app.drawUI(&mouse_pos, &camera);
EndDrawing();
}
@@ -442,6 +273,140 @@ int main(){
return 0;
}
/*void drawGUI(){*/
/**/
/* // Main Config Window*/
/* GuiWindowBox((Rectangle){0,0,280,(float)app.settings.height}, "config");*/
/* {*/
/* const int s_controls = 55;*/
/* if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm.play ? sm.pause() : sm.start();*/
/* if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm.stop();*/
/* if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm.reset();*/
/**/
/* const int s_bpm = s_controls + 35;*/
/* GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");*/
/* GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.settings.bpm).c_str());*/
/* float _bpm = (float)app.settings.bpm;*/
/* GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);*/
/* app.settings.bpm = _bpm;*/
/**/
/* int s_midi = s_bpm + 55;*/
/* GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");*/
/* int i = 0;*/
/* for(auto& mo : midi.midi_out_ports){*/
/* GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);*/
/* i++;*/
/* }*/
/**/
/* if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {*/
/* for(auto &midis : midi.midi_out_ports){*/
/* if(midis.enabled){*/
/* for(auto &n : nodes){*/
/* n.midi_outs[midis.number].enabled = true;*/
/* }*/
/* }*/
/* }*/
/* }*/
/**/
/* int s_signal = s_midi + 90 + i*20;*/
/* GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");*/
/* if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){*/
/* int ni = rand() % nodes.size();*/
/* sm.addSignalAtNode(&nodes[ni]);*/
/* }*/
/**/
/* int signal_configs = 0;*/
/* for(auto &s : sm.signals){*/
/* if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);*/
/* DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);*/
/* float s_multiplier = round(s.multiplier*10.0f)/10.0f;*/
/* float signal_bpm = app.settings.bpm * s.multiplier;*/
/* GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);*/
/* s.multiplier = s_multiplier;*/
/* s.speed = app.settings.speed;*/
/* signal_configs++;*/
/* }*/
/**/
/* int s_nodes = s_signal + 60 + signal_configs*20;*/
/* GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");*/
/* if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){*/
/* nodes.emplace_back(200.0f, 200.0f, 15.0f);*/
/* }*/
/**/
/* DrawFPS(20, app.settings.height - 30);*/
/* }*/
/**/
/* // Per Node Config Windows*/
/* for(auto& n : nodes){*/
/* Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);*/
/**/
/* for(auto& mo : midi.midi_out_ports){*/
/* if(!n.midi_outs.contains(mo.number) && mo.enabled){*/
/* n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false}; */
/* }*/
/* if(n.midi_outs.contains(mo.number) && !mo.enabled){*/
/* n.midi_outs.erase(mo.number);*/
/* }*/
/* }*/
/**/
/* if(n.config){*/
/* n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");*/
/**/
/* int option = n.mode;*/
/* GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);*/
/* n.mode = (Distribution)option;*/
/**/
/* GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");*/
/* if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){*/
/* sm.addSignalAtNode(&n);*/
/* }*/
/**/
/* int y_midi = 120;*/
/* GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");*/
/**/
/* int i = 0;*/
/* for(auto& mo : n.midi_outs){*/
/* GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);*/
/* i++;*/
/* }*/
/**/
/* int y_channel = y_midi + 30 + i*20;*/
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");*/
/* GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);*/
/**/
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");*/
/* float v = n.midi_note;*/
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());*/
/* GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());*/
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);*/
/* n.midi_note = round(v);*/
/**/
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");*/
/* v = n.midi_velocity;*/
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());*/
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);*/
/* n.midi_velocity = round(v);*/
/**/
/* GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");*/
/* v = n.midi_gate;*/
/* GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());*/
/* GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);*/
/* n.midi_gate = round(v);*/
/**/
/* //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;*/
/* //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;*/
/* }*/
/* }*/
/**/
/* for(auto& c : cm.connections){*/
/* if(c.config){*/
/* Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;*/
/* c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");*/
/* GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);*/
/* GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);*/
/**/
/* }*/
/* }*/
/**/
/**/
/*}*/
+29
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@@ -0,0 +1,29 @@
#pragma once
#include "node.h"
#include <vector>
class NodeManager{
public:
NodeManager() {
nodes.reserve(1000);
}
std::vector<Node> nodes;
void addNode(float x, float y){
addNode(Vec2D<float>(x,y));
}
void addNode(Vec2D<float> position){
nodes.emplace_back(position, 15.0f);
}
void drawNodes(Vec2D<float> *mouse_pos, Camera2D *camera){
for(auto& n : nodes){
n.draw(mouse_pos, camera);
}
}
};
+5
View File
@@ -20,6 +20,7 @@ class Node : public Movable{
public:
Node() {}
Node(float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), radius(r) {}
Node(Vec2D<float> p, float r) : Movable(p, 0.0f), radius(r) {}
float radius;
@@ -52,6 +53,10 @@ class Node : public Movable{
Distribution mode = Distribution::ROUNDROBIN;
void setMidiPort(int midi_port, bool state){
midi_outs[midi_port].enabled = state;
}
void draw(Vec2D<float> *mouse, Camera2D *cam) {
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
if(dragging || selected || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
+10 -5
View File
@@ -12,11 +12,13 @@
class SignalManager{
public:
SignalManager(AppState *app, ConnectionManager *cm, Midi *midi) : app(app), cm(cm), midi(midi) {}
SignalManager() {}
SignalManager(ConnectionManager *cm, std::mutex *mutex) : mutex(mutex), cm(cm) {}
AppState *app;
Midi midi;
std::mutex *mutex;
ConnectionManager *cm;
Midi *midi;
std::vector<Signal> signals;
@@ -56,7 +58,7 @@ class SignalManager{
void addSignalAtNode(Node *node){
Color c = {(unsigned char)(232 - (rand() % 120)), (unsigned char)(125 + (int)(rand() % 120)), 62, 255};
signals.emplace(signals.end(), Signal(node->position.x+1, node->position.y+1, 5.0f, app->speed, c)); // position + 1 or else it does not render. why? no idea!
signals.emplace(signals.end(), Signal(node->position.x+1, node->position.y+1, 5.0f, 0, c)); // position + 1 or else it does not render. why? no idea!
signals.back().next = node;
signals.back().last = node;
signals.back().start = node;
@@ -71,6 +73,7 @@ class SignalManager{
while(loop){
std::chrono::duration<double, std::micro> diff = std::chrono::steady_clock::now() - last;
if(diff.count() > 500){
//mutex->lock();
if(play){
for(auto& s : signals){
s.direction = (s.next->position - s.position).norm();
@@ -80,7 +83,7 @@ class SignalManager{
if(n != s.next && n != nullptr) {
for(auto &m : s.next->midi_outs){
if(m.second.enabled) midi->note(m.second.i, s.next->midi_channel, s.next->midi_note, s.next->midi_velocity, s.next->midi_gate);
if(m.second.enabled) midi.note(m.second.i, s.next->midi_channel, s.next->midi_note, s.next->midi_velocity, s.next->midi_gate);
}
s.last = s.next;
s.next = n;
@@ -88,7 +91,9 @@ class SignalManager{
}
}
}
//mutex->unlock();
last = std::chrono::steady_clock::now();
midi.update();
}
}
}
+55
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@@ -0,0 +1,55 @@
#pragma once
#include "datatypes.h"
#include "node-manager.h"
#include "connection-manager.h"
#include "signal-manager.h"
#include "ui.h"
class AppState{
public:
AppState() : sm(&cm, &mutex), ui(&settings, &nm, &cm, &sm) {}
enum States {IDLE, CONFIG};
AppSettings settings;
States state;
std::mutex mutex;
ConnectionManager cm;
SignalManager sm;
NodeManager nm;
AppUI ui;
void updateMidiPorts(){
for(auto&n : nm.nodes){
for(auto& mo : sm.midi.midi_out_ports){
if(!n.midi_outs.contains(mo.number) && mo.enabled){
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
}
if(n.midi_outs.contains(mo.number) && !mo.enabled){
n.midi_outs.erase(mo.number);
}
}
}
}
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
mutex.lock();
updateMidiPorts();
nm.drawNodes(mouse_pos, camera);
cm.drawConnections(mouse_pos, camera);
sm.drawSignals(mouse_pos, camera);
mutex.unlock();
}
void drawUI(Vec2D<float> *mouse_pos, Camera2D *camera){
mutex.lock();
ui.draw(mouse_pos, camera);
mutex.unlock();
}
};
+148
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@@ -0,0 +1,148 @@
#pragma once
#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include "datatypes.h"
#include "connection-manager.h"
#include "node-manager.h"
#include "raylib.h"
#include "signal-manager.h"
#include <ranges>
class AppUI{
public:
AppUI(AppSettings *settings, NodeManager *nm, ConnectionManager *cm, SignalManager *sm) : settings(settings), nm(nm), sm(sm), cm(cm) {}
AppSettings *settings;
NodeManager *nm;
SignalManager *sm;
ConnectionManager *cm;
void init(){
GuiLoadStyleDark();
}
void drawSideBar(){
GuiWindowBox((Rectangle){0,0,280,(float)settings->height}, "config");
{
const int s_controls = 55;
if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm->stop();
if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm->reset();
const int s_bpm = s_controls + 35;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str());
float _bpm = (float)settings->bpm;
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
settings->bpm = _bpm;
int s_midi = s_bpm + 55;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : sm->midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : sm->midi.midi_out_ports){
if(midis.enabled){
for(auto &n : nm->nodes){
n.setMidiPort(midis.number, true);
}
}
}
}
int s_signal = s_midi + 90 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
int ni = rand() % nm->nodes.size();
sm->addSignalAtNode(&nm->nodes[ni]);
}
int signal_configs = 0;
for(auto &s : sm->signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(signal_configs);
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
float s_multiplier = round(s.multiplier*10.0f)/10.0f;
float signal_bpm = settings->bpm * s.multiplier;
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
s.multiplier = s_multiplier;
s.speed = settings->speed;
signal_configs++;
}
int s_nodes = s_signal + 60 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nm->nodes.emplace_back(200.0f, 200.0f, 15.0f);
}
DrawFPS(20, settings->height - 30);
}
}
void drawPerNodeConfig(Camera2D *camera){
for(auto& n : nm->nodes | std::ranges::views::filter([](Node n){ return n.config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, *camera);
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
int option = n.mode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
n.mode = (Distribution)option;
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm->addSignalAtNode(&n);
}
int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : n.midi_outs){
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
int y_channel = y_midi + 30 + i*20;
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
float v = n.midi_note;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, sm->midi.midiNotes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
n.midi_note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
v = n.midi_velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
n.midi_velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
v = n.midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
n.midi_gate = round(v);
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
}
}
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
drawSideBar();
drawPerNodeConfig(camera);
}
};