refactored main a bit

This commit is contained in:
Sebastian
2024-10-25 16:41:37 +02:00
parent f2f852e8dc
commit 18f12eb9f3
7 changed files with 438 additions and 233 deletions
+148
View File
@@ -0,0 +1,148 @@
#pragma once
#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include "datatypes.h"
#include "connection-manager.h"
#include "node-manager.h"
#include "raylib.h"
#include "signal-manager.h"
#include <ranges>
class AppUI{
public:
AppUI(AppSettings *settings, NodeManager *nm, ConnectionManager *cm, SignalManager *sm) : settings(settings), nm(nm), sm(sm), cm(cm) {}
AppSettings *settings;
NodeManager *nm;
SignalManager *sm;
ConnectionManager *cm;
void init(){
GuiLoadStyleDark();
}
void drawSideBar(){
GuiWindowBox((Rectangle){0,0,280,(float)settings->height}, "config");
{
const int s_controls = 55;
if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm->stop();
if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm->reset();
const int s_bpm = s_controls + 35;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str());
float _bpm = (float)settings->bpm;
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
settings->bpm = _bpm;
int s_midi = s_bpm + 55;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : sm->midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : sm->midi.midi_out_ports){
if(midis.enabled){
for(auto &n : nm->nodes){
n.setMidiPort(midis.number, true);
}
}
}
}
int s_signal = s_midi + 90 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
int ni = rand() % nm->nodes.size();
sm->addSignalAtNode(&nm->nodes[ni]);
}
int signal_configs = 0;
for(auto &s : sm->signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(signal_configs);
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
float s_multiplier = round(s.multiplier*10.0f)/10.0f;
float signal_bpm = settings->bpm * s.multiplier;
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
s.multiplier = s_multiplier;
s.speed = settings->speed;
signal_configs++;
}
int s_nodes = s_signal + 60 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nm->nodes.emplace_back(200.0f, 200.0f, 15.0f);
}
DrawFPS(20, settings->height - 30);
}
}
void drawPerNodeConfig(Camera2D *camera){
for(auto& n : nm->nodes | std::ranges::views::filter([](Node n){ return n.config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, *camera);
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
int option = n.mode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
n.mode = (Distribution)option;
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm->addSignalAtNode(&n);
}
int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : n.midi_outs){
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
int y_channel = y_midi + 30 + i*20;
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
float v = n.midi_note;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, sm->midi.midiNotes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
n.midi_note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
v = n.midi_velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
n.midi_velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
v = n.midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
n.midi_gate = round(v);
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
}
}
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
drawSideBar();
drawPerNodeConfig(camera);
}
};