refactored main a bit

This commit is contained in:
Sebastian
2024-10-25 16:41:37 +02:00
parent f2f852e8dc
commit 18f12eb9f3
7 changed files with 438 additions and 233 deletions
+5
View File
@@ -20,6 +20,7 @@ class Node : public Movable{
public:
Node() {}
Node(float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), radius(r) {}
Node(Vec2D<float> p, float r) : Movable(p, 0.0f), radius(r) {}
float radius;
@@ -52,6 +53,10 @@ class Node : public Movable{
Distribution mode = Distribution::ROUNDROBIN;
void setMidiPort(int midi_port, bool state){
midi_outs[midi_port].enabled = state;
}
void draw(Vec2D<float> *mouse, Camera2D *cam) {
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
if(dragging || selected || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});