Running again after weak_ptr refactoring. No connecting of nodes atm. Copy/Paste might not work, too.
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@@ -17,12 +17,12 @@ namespace VISEQ::APP::UI{
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class AppUI{
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public:
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AppUI() {}
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AppUI(SIGNAL::SignalManager *sm, GraphManager *gm) : gm(gm), sm(sm) {}
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AppUI(std::shared_ptr<SIGNAL::SignalManager> sm, std::shared_ptr<GraphManager> gm) : gm(gm), sm(sm) {}
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std::shared_ptr<State> state = State::get();
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GraphManager *gm;
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SIGNAL::SignalManager *sm;
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std::shared_ptr<GraphManager> gm;
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std::shared_ptr<SIGNAL::SignalManager> sm;
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bool bpm_spinner_edit_mode = false;
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@@ -60,9 +60,7 @@ namespace VISEQ::APP::UI{
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if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
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for(auto &midis : sm->midi.midi_out_ports){
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if(midis.enabled){
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for(auto n : gm->nodes){
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if(n->getNodeType() == NodeType::MIDINODE) std::dynamic_pointer_cast<MidiNode>(n)->setMidiPort(midis.number, true);
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}
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gm->setMidiPortForAll(midis.number, true);
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}
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}
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}
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@@ -96,7 +94,7 @@ namespace VISEQ::APP::UI{
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if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
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gm->addMidiNode(Vec2Df{200.0f, 200.0f});
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}
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DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
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DrawText(std::format("{}", gm->getNodesSize()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
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DrawFPS(20, state->settings.height - 30);
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}
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@@ -106,7 +104,7 @@ namespace VISEQ::APP::UI{
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}
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void drawPerNodeConfig(Camera2D camera){
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for(auto& n : gm->nodes | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){
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for(auto& n : gm->getSelection() | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){
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Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, camera);
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n->config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
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