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viseq/src/button.h
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#pragma once
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#include "datatypes.h"
#include "raylib.h"
#include "raymath.h"
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inline bool ViButton(Vec2D<float> *mouse_pos, float x, float y, float radius, Color color){
Vector2 mp = {mouse_pos->x, mouse_pos->y}; //GetMousePosition(); TODO: Refactor my own vectors to raylib vectors
DrawCircle(x,y,radius, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViSegButton(Vec2D<float> *mouse_pos, float x, float y, float start_angle, float end_angle, float radius, Color color){
Vector2 mp = {mouse_pos->x, mouse_pos->y}; //GetMousePosition(); TODO: Refactor my own vectors to raylib vectors
DrawCircleSector((Vector2){x,y},radius, start_angle, end_angle, 5, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}