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viseq/src/ui.h
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#pragma once
#include "state.h"
#include "midi-node.h"
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#include "raylib.h"
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#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include "datatypes.h"
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#include "graph-manager.h"
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#include "signal-manager.h"
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#include <memory>
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#include <ranges>
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namespace VISEQ::APP::UI{
class AppUI{
public:
AppUI() {}
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AppUI(SIGNAL::SignalManager *sm, GraphManager *gm) : gm(gm), sm(sm) {}
std::shared_ptr<State> state = State::get();
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GraphManager *gm;
SIGNAL::SignalManager *sm;
bool bpm_spinner_edit_mode = false;
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void init(){
GuiLoadStyleDark();
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}
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void drawSideBar(){
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GuiPanel((Rectangle){-1,-30,280,(float)state->settings.height + 31}, "");
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const int s_controls = 25;
//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
if(GuiButton((Rectangle){120, (float)s_controls, 60, 30}, "STOP")) sm->stop();
if(GuiButton((Rectangle){200, (float)s_controls, 60, 30}, "RESET")) sm->reset();
const int s_bpm = s_controls + 45;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
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GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",state->settings.bpm).c_str());
int _bpm = state->settings.bpm;
// GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
if(GuiSpinner((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", &_bpm, 1, 300, bpm_spinner_edit_mode)) bpm_spinner_edit_mode = !bpm_spinner_edit_mode;
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state->settings.bpm = _bpm;
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int s_midi = s_bpm + 75;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
if(GuiButton((Rectangle){200, (float)s_midi, 60, 20}, "RELOAD")) sm->midi.enumerate();
int i = 0;
for(auto& mo : sm->midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.substr(0,32).c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : sm->midi.midi_out_ports){
if(midis.enabled){
for(auto n : gm->nodes){
if(n->getNodeType() == NodeType::MIDINODE) std::dynamic_pointer_cast<MidiNode>(n)->setMidiPort(midis.number, true);
}
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}
}
}
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int s_signal = s_midi + 100 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
std::shared_ptr<Node> ni = gm->getRandomNode();
sm->addSignalAtNode(ni);
}
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int signal_configs = 0;
for(auto &s : sm->signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(s);
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DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s->color);
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int s_speed = round(s->speed);
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s->multiplier = state->settings.bpm / 120.0f;
float signal_bpm = round(state->settings.bpm * s->multiplier * (s->speed / state->settings.speed));
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * state->settings.grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = state->settings.speed / 2;
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = state->settings.speed / 4;
GuiLabel((Rectangle){195, (float)s_signal+70 + signal_configs*20, 30, 20}, std::format("{}",signal_bpm).c_str());
GuiToggle((Rectangle){240, (float)s_signal+70 + signal_configs*20, 20, 20},"P", &s->run);
s->speed = s_speed;
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signal_configs++;
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}
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int s_nodes = s_signal + 70 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
gm->addMidiNode(Vec2Df{200.0f, 200.0f});
}
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DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
DrawFPS(20, state->settings.height - 30);
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}
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void DrawCenteredText(std::string text, Vec2Df position, int size, Color color){
float offset = MeasureText(text.c_str(), size);
DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color );
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}
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void drawPerNodeConfig(Camera2D *camera){
for(auto& n : gm->nodes | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, *camera);
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n->config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
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int option = n->distributionMode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 73, 20 }, "GEO;RR;RAND", &option);
n->distributionMode = (Distribution)option;
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GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm->addSignalAtNode(n);
}
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int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
if(n->getNodeType() == NodeType::MIDINODE){
std::shared_ptr<MidiNode> mn = std::dynamic_pointer_cast<MidiNode>(n);
for(auto& mo : mn->midi_outs){
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
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int y_channel = y_midi + 30 + i*20;
GuiCheckBox((Rectangle){np.x + 20, np.y + y_channel, 20, 20}, "NOTE", &mn->send_note);
GuiCheckBox((Rectangle){np.x + 90, np.y + y_channel, 20, 20}, "CC", &mn->send_cc);
GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend);
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int y_cc_note = y_channel + 120;
switch(state->node_mode){
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case 0:{
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GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midi_note_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "NOTE");
float v = mn->midi_note;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note , 20, 20}, MIDI::Notes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midi_note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127);
mn->midi_note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "VELOCITY");
v = mn->midi_velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midi_velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127);
mn->midi_velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 120, 100, 20}, "GATE");
v = mn->midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 120, 20, 20}, std::format("{}",(float)mn->midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 150, 220, 20}, "", "", &v, 0, 30000);
mn->midi_gate = round(v);
break;}
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case 1:
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{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "CC CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midi_cc_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC");
float v = mn->midi_cc;
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midi_cc).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127);
mn->midi_cc = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "CC VALUE");
v = mn->midi_cc_value;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midi_cc_value).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127);
mn->midi_cc_value = round(v);
break;}
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case 2:
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{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "PITCH BEND CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midi_pitch_bend_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC");
float v = mn->midi_pitch_bend;
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midi_pitch_bend).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 16383);
mn->midi_pitch_bend = round(v);
break;}
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}
}
}
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}
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void draw(Vec2Df *mouse_pos, Camera2D *camera){
drawSideBar();
drawPerNodeConfig(camera);
}
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};
}