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viseq/src/button.h
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#pragma once
#include "datatypes.h"
#include "interactable.h"
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#include "vmath.h"
#include "raylib.h"
#include "raymath.h"
#include "state.h"
inline bool ViButton(Vec2Df mp, float x, float y, float radius, Color color){
DrawCircle(x,y,radius, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
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inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){
float scale = (radius*2.0f) / (float)tex.width;
Vec2Df center_pos = position - Vec2Df((tex.width*scale)/1.0f * sin(rotation), (tex.height*scale)/1.0f * cos(rotation));
DrawTextureEx(tex, center_pos, rotation, scale, color);
return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViButton(Vec2Df mp, Vec2Df position, float radius, Color color){
return ViButton(mp, position.x, position.y, radius, color);
}
inline bool ViButtonText(Vec2Df mp, Vec2Df position, float radius, Color color, std::string text, float text_size, Color text_color){
float offset = MeasureText(text.c_str(), text_size);
DrawCircle(position.x, position.y, radius, color);
DrawText(text.c_str(), position.x-offset/2.0f, position.y - text_size/2, text_size, text_color);
return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViSegButton(Vec2Df mp, float x, float y, float start_angle, float end_angle, float radius, Color color){
DrawCircleSector((Vector2){x,y},radius, start_angle, end_angle, 5, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline void DrawCenteredText(std::string text, Vec2Df position, float text_size, Color color){
float offset = MeasureText(text.c_str(), text_size);
DrawText(text.c_str(), position.x-offset/2.0f, position.y-text_size/2.0f, text_size, color);
}
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inline void DrawText(std::string text, Vec2Df position, float text_size, Color color){
DrawText(text.c_str(), position.x, position.y-text_size/2.0f, text_size, color);
}
namespace VISEQ::APP::UI{
class Button : public BASE::Interactable{
public:
Button() {}
Button(Vec2Df position, Color color) : color(color), position(position) {}
Color color = VS_COLOR_YELLOW;
Color hover_color = VS_COLOR_SUN;
Vec2Df position = {0,0};
std::string text = "";
Color text_color = VS_COLOR_BROWN;
float text_size = 10;
virtual void draw() = 0;
virtual GRAPH::GraphItemType getType() override {return GRAPH::GraphItemType::VS_BUTTON;}
};
class ButtonRound : public Button{
public:
ButtonRound() {}
ButtonRound(Vec2Df position, float radius, Color color) : Button(position, color), radius(radius){}
std::shared_ptr<APP::State> state = APP::State::get();
float radius = 0.0f;
virtual bool hovering() override {
return CheckCollisionPointCircle(SCREEN_MOUSE, position, radius);
}
virtual void pickUp() override {}
virtual void pickUp(Vec2Df position) override {}
virtual void drag(Vec2Df position) override {}
virtual void putDown() override {}
virtual void draw() override {
float offset = MeasureText(text.c_str(), text_size);
if(!hovering()) DrawCircle(position.x, position.y, radius, color);
else DrawCircle(position.x, position.y, radius, hover_color);
if(text != "") DrawText(text.c_str(), position.x-offset/2.0f, position.y - text_size/2, text_size, text_color);
}
};
}