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viseq/src/main.cpp
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/*
*
* VISEQ - Visual Sequencer
*
*
*/
/*Background: (46, 46, 46); #2e2e2e*/
/*Comments: (121, 121, 121); #797979*/
/*White: (214, 214, 214); #d6d6d6*/
/*Yellow: (229, 181, 103); #e5b567*/
/*Green: (180, 210, 115); #b4d273*/
/*Orange: (232, 125, 62); #e87d3e*/
/*Purple: (158, 134, 200); #9e86c8*/
/*Pink: (176, 82, 121); #b05279*/
/*Blue: (108, 153, 187); #6c99bb*/
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#define RAYGUI_IMPLEMENTATION
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#include "datatypes.h"
#include <ranges>
#include <raylib.h>
#include <raymath.h>
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#include <cstdlib>
#include <stdio.h>
#include <cmath>
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#include "state-manager.h"
AppState app;
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Vec2D<float> mouse_pos;
Vec2D<float> drag_start;
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Camera2D camera = { {0} };
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bool mouse_clicked = false;
bool mouse_touched = false;
bool mouse_dragging = false;
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//#include "ui.h"
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int main(){
srand(time(NULL));
InitWindow(2560, 1440, "VISEQ");
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app.ui.init();
int monitor = 1; //GetCurrentMonitor();
SetWindowMonitor(monitor);
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app.settings.fps = 1.0f;
app.settings.bpm = 120.0f;
app.settings.grid = 120.0f; //round(((app.settings.fps / (app.settings.bpm / 60.0f)) * app.settings.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
// app.settings.speed = round((((app.settings.fps / (app.settings.bpm / 60.0f)) / app.settings.grid) / 4.0f) / 10.0f) * 10.0f;
// 16th note = 120px (festgelegt)
// ganze note = 1920px
// ganze note bei 120bpm = 2s
// 120bpm = 960px/s
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app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
app.settings.width = GetMonitorWidth(monitor);
app.settings.height = GetMonitorHeight(monitor);
SetTargetFPS(60.0f);
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camera.target = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.offset = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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for(int i = 0; i < 4; ++i){
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app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 5 * app.settings.grid);
}
for(int i = 3; i >= 0; --i){
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app.nm.addNode((float)i * app.settings.grid + 10 * app.settings.grid, 6 * app.settings.grid);
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}
for(int i = 0; i < 8; ++i){
app.cm.addConnection(app.nm.nodes[i].id, app.nm.nodes[(i+1) % 8].id);
}
app.sm.addSignalAtNode((app.nm.nodes | std::views::values).front().id);
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app.sm.startSignalThread();
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Vec2D<float> drag_offset;
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Vec2D<float> cam_drag_offset;
Vec2D<float> cam_mouse_drag_offset;
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double drag_timer = GetTime();
enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, DELETE_SELECTED_NODES};
InteractionState istate = HOVER_CANVAS;
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Vec2D<float> select_start;
Rectangle selection;
ToggleFullscreen();
while(!WindowShouldClose()){
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BeginDrawing();
ClearBackground((Color){46,46,46});
BeginMode2D(camera);
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app.settings.speed = (app.settings.grid * 8.0f) * (app.settings.bpm / 120.f);
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2D<float> mouse_pos = {(float)mp.x, (float)mp.y};
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Vec2D<float> cam_pos = {camera.offset.x, camera.offset.y};
bool mouse_down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
bool mouse_clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
bool mouse_released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
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bool mouse_right_down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
bool mouse_right_clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
bool mouse_right_released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
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Vec2D<float> mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
Vec2D<float> delta = mouse_delta * (-1.0f/camera.zoom);
auto dragging_nodes = app.nm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n) { return n.dragging;});
auto connecting_nodes = app.nm.nodes | std::ranges::views::values| std::ranges::views::filter([](Node n) { return n.connecting;});
auto selected_nodes = app.nm.nodes | std::ranges::views::values| std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
auto hovering_nodes = app.nm.nodes | std::ranges::views::values| std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
auto hovering_connectors = app.nm.nodes | std::ranges::views::values| std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
if(!mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;
if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::DRAW_SELECTION;
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if(!hovering_nodes.empty() && !mouse_down && !mouse_right_down) istate = InteractionState::HOVER_NODE;
if(!dragging_nodes.empty()) istate = InteractionState::DRAG_NODE;
if(!hovering_connectors.empty() && istate == InteractionState::HOVER_CANVAS) istate = InteractionState::HOVER_CONNECTOR;
if(!connecting_nodes.empty()) istate = InteractionState::CONNECT_NODE;
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if(!selected_nodes.empty() && IsKeyPressed(KEY_DELETE)) istate = InteractionState::DELETE_SELECTED_NODES;
switch(istate){
case InteractionState::HOVER_CANVAS:
{
if(mouse_right_down) {
camera.target = Vector2Add(camera.target, delta);
}
break;
}
case InteractionState::DRAW_SELECTION:
{
if(mouse_clicked){
select_start = mouse_pos;
}
if(mouse_down){
Vec2D<float> select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};
Vec2D<float> select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};
DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
for(auto& n : app.nm.nodes | std::views::values){
if(CheckCollisionPointRec(n.position, selection)) {
n.in_rect = true;
} else {
n.in_rect = false;
}
}
}
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if(mouse_released){
for(auto& n : app.nm.nodes | std::views::values){
if(CheckCollisionPointRec(n.position, selection)) {
n.selected = true;
n.in_rect = false;
} else {
if(!IsKeyDown(KEY_LEFT_SHIFT)) n.selected = false;
}
}
selection = (Rectangle){0,0,0,0};
}
break;
}
case InteractionState::HOVER_NODE:
{
if(mouse_clicked) {
if(IsKeyDown(KEY_LEFT_SHIFT)) {
hovering_nodes.front().selected = true;
} else {
hovering_nodes.front().dragging = true;
hovering_nodes.front().drag_offset = hovering_nodes.front().position - mouse_pos;
}
}
if(mouse_right_clicked) hovering_nodes.front().config = true;
break;
}
case InteractionState::DRAG_NODE:
{
if(IsKeyDown(KEY_LEFT_CONTROL)) {
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dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.settings.grid)*app.settings.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.settings.grid)*app.settings.grid};
} else {
dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
}
for(auto &n : selected_nodes){
if(!n.picked_up) n.drag_offset = n.position - dragging_nodes.front().position;
n.picked_up = true;
n.position = dragging_nodes.front().position + n.drag_offset;
}
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if(mouse_released) {
dragging_nodes.front().dragging = false;
for(auto &n : selected_nodes){
n.picked_up = false;
}
}
break;
}
case InteractionState::HOVER_CONNECTOR:
{
if(mouse_clicked) hovering_connectors.front().connecting = true;
break;
}
case InteractionState::CONNECT_NODE:
{
Vec2D<float> connector_position = connecting_nodes.front().position - ((connecting_nodes.front().position - mouse_pos)).norm() * (connecting_nodes.front().radius + 14.0f);
if(connecting_nodes.front().connecting && mouse_down){
DrawLine(connector_position.x, connector_position.y, mouse_pos.x, mouse_pos.y, (Color){229, 181, 103, 255});
}
if(mouse_released) {
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if(&hovering_nodes.front() != &connecting_nodes.front() && &connecting_nodes.front() != &hovering_connectors.front()){
if(!hovering_nodes.empty()){
app.cm.addConnection(connecting_nodes.front().id, hovering_nodes.front().id);
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} else if(!hovering_connectors.empty()){
app.cm.addConnection(connecting_nodes.front().id, hovering_connectors.front().id);
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} else {
int id = app.nm.addNode(mouse_pos.x, mouse_pos.y);
app.cm.addConnection(connecting_nodes.front().id, id);
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}
}
connecting_nodes.front().connecting = false;
istate = InteractionState::HOVER_CANVAS;
}
break;
}
case InteractionState::DELETE_SELECTED_NODES:
{
for(auto &n : selected_nodes){
n.erase = true;
}
app.removeNodes();
break;
}
};
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float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL)){
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hovering_nodes.front().midi_note += wheel;
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if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = app.sm.midi.midiNotes.size()-1;
if(hovering_nodes.front().midi_note >= app.sm.midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
} else {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
camera.target = mouseWorldPos;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
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}
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for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
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}
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app.draw(&mouse_pos, &camera);
EndMode2D();
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app.drawUI(&mouse_pos, &camera);
EndDrawing();
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}
CloseWindow();
return 0;
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}