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/*
*
* VISEQ - Visual Sequencer
*
*
*/
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/*Background: (46, 46, 46); #2e2e2e*/
/*Comments: (121, 121, 121); #797979*/
/*White: (214, 214, 214); #d6d6d6*/
/*Yellow: (229, 181, 103); #e5b567*/
/*Green: (180, 210, 115); #b4d273*/
/*Orange: (232, 125, 62); #e87d3e*/
/*Purple: (158, 134, 200); #9e86c8*/
/*Pink: (176, 82, 121); #b05279*/
/*Blue: (108, 153, 187); #6c99bb*/
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# define RAYGUI_IMPLEMENTATION
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# include "datatypes.h"
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# include <ranges>
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# include <raylib.h>
# include <raymath.h>
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# include <cstdlib>
# include <stdio.h>
# include <cmath>
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# include "state-manager.h"
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AppState app ;
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Vec2D < float > mouse_pos ;
Vec2D < float > drag_start ;
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Camera2D camera = { { 0 } } ;
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bool mouse_clicked = false ;
bool mouse_touched = false ;
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bool mouse_dragging = false ;
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//#include "ui.h"
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int main ( ) {
srand ( time ( NULL ) ) ;
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InitWindow ( 2560 , 1440 , " VISEQ " ) ;
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app . ui . init ( ) ;
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int monitor = 1 ; //GetCurrentMonitor();
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SetWindowMonitor ( monitor ) ;
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app . settings . fps = 1.0f ;
app . settings . bpm = 120.0f ;
app . settings . grid = 120.0f ; //round(((app.settings.fps / (app.settings.bpm / 60.0f)) * app.settings.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
// app.settings.speed = round((((app.settings.fps / (app.settings.bpm / 60.0f)) / app.settings.grid) / 4.0f) / 10.0f) * 10.0f;
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// 16th note = 120px (festgelegt)
// ganze note = 1920px
// ganze note bei 120bpm = 2s
// 120bpm = 960px/s
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app . settings . speed = ( app . settings . grid * 8.0f ) * ( app . settings . bpm / 120.f ) ;
app . settings . width = GetMonitorWidth ( monitor ) ;
app . settings . height = GetMonitorHeight ( monitor ) ;
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SetTargetFPS ( 60.0f ) ;
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camera . target = ( Vector2 ) { app . settings . width / 2.0f , app . settings . height / 2.0f } ;
camera . offset = ( Vector2 ) { app . settings . width / 2.0f , app . settings . height / 2.0f } ;
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camera . rotation = 0.0f ;
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camera . zoom = 1.0f ;
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for ( int i = 0 ; i < 4 ; + + i ) {
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app . nm . addNode ( ( float ) i * app . settings . grid + 10 * app . settings . grid , 5 * app . settings . grid ) ;
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}
for ( int i = 3 ; i > = 0 ; - - i ) {
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app . nm . addNode ( ( float ) i * app . settings . grid + 10 * app . settings . grid , 6 * app . settings . grid ) ;
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}
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for ( int i = 0 ; i < 8 ; + + i ) {
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app . cm . addConnection ( app . nm . nodes [ i ] . id , app . nm . nodes [ ( i + 1 ) % 8 ] . id ) ;
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}
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app . sm . addSignalAtNode ( ( app . nm . nodes | std : : views : : values ) . front ( ) . id ) ;
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app . sm . startSignalThread ( ) ;
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Vec2D < float > drag_offset ;
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Vec2D < float > cam_drag_offset ;
Vec2D < float > cam_mouse_drag_offset ;
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double drag_timer = GetTime ( ) ;
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enum InteractionState { HOVER_CANVAS , HOVER_NODE , HOVER_CONNECTOR , DRAG_NODE , CONNECT_NODE , DRAW_SELECTION , DELETE_SELECTED_NODES } ;
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InteractionState istate = HOVER_CANVAS ;
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Vec2D < float > select_start ;
Rectangle selection ;
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ToggleFullscreen ( ) ;
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while ( ! WindowShouldClose ( ) ) {
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BeginDrawing ( ) ;
ClearBackground ( ( Color ) { 46 , 46 , 46 } ) ;
BeginMode2D ( camera ) ;
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app . settings . speed = ( app . settings . grid * 8.0f ) * ( app . settings . bpm / 120.f ) ;
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Vector2 mp = GetScreenToWorld2D ( GetMousePosition ( ) , camera ) ;
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Vec2D < float > mouse_pos = { ( float ) mp . x , ( float ) mp . y } ;
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Vec2D < float > cam_pos = { camera . offset . x , camera . offset . y } ;
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bool mouse_down = IsMouseButtonDown ( MOUSE_BUTTON_LEFT ) ;
bool mouse_clicked = IsMouseButtonPressed ( MOUSE_BUTTON_LEFT ) ;
bool mouse_released = IsMouseButtonReleased ( MOUSE_BUTTON_LEFT ) ;
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bool mouse_right_down = IsMouseButtonDown ( MOUSE_BUTTON_RIGHT ) ;
bool mouse_right_clicked = IsMouseButtonPressed ( MOUSE_BUTTON_RIGHT ) ;
bool mouse_right_released = IsMouseButtonReleased ( MOUSE_BUTTON_RIGHT ) ;
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Vec2D < float > mouse_delta = { GetMouseDelta ( ) . x , GetMouseDelta ( ) . y } ;
Vec2D < float > delta = mouse_delta * ( - 1.0f / camera . zoom ) ;
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auto dragging_nodes = app . nm . nodes | std : : ranges : : views : : values | std : : ranges : : views : : filter ( [ ] ( Node n ) { return n . dragging ; } ) ;
auto connecting_nodes = app . nm . nodes | std : : ranges : : views : : values | std : : ranges : : views : : filter ( [ ] ( Node n ) { return n . connecting ; } ) ;
auto selected_nodes = app . nm . nodes | std : : ranges : : views : : values | std : : ranges : : views : : filter ( [ ] ( Node n ) { return n . selected & & ! n . dragging ; } ) ;
auto hovering_nodes = app . nm . nodes | std : : ranges : : views : : values | std : : ranges : : views : : filter ( [ & mouse_pos ] ( Node n ) { return CheckCollisionPointCircle ( mouse_pos , n . position , n . radius ) ; } ) ;
auto hovering_connectors = app . nm . nodes | std : : ranges : : views : : values | std : : ranges : : views : : filter ( [ & mouse_pos ] ( Node n ) { return CheckCollisionPointCircle ( mouse_pos , ( n . position - ( ( n . position - mouse_pos ) ) . norm ( ) * ( n . radius + 14.0f ) ) , 8.0f ) ; } ) ;
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if ( ! mouse_down & & ! mouse_right_down & & dragging_nodes . empty ( ) & & connecting_nodes . empty ( ) & & hovering_nodes . empty ( ) & & hovering_connectors . empty ( ) ) istate = InteractionState : : HOVER_CANVAS ;
if ( ( mouse_clicked | | mouse_down | | mouse_released ) & & ! mouse_right_down & & dragging_nodes . empty ( ) & & connecting_nodes . empty ( ) & & hovering_nodes . empty ( ) & & hovering_connectors . empty ( ) ) istate = InteractionState : : DRAW_SELECTION ;
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if ( ! hovering_nodes . empty ( ) & & ! mouse_down & & ! mouse_right_down ) istate = InteractionState : : HOVER_NODE ;
if ( ! dragging_nodes . empty ( ) ) istate = InteractionState : : DRAG_NODE ;
if ( ! hovering_connectors . empty ( ) & & istate = = InteractionState : : HOVER_CANVAS ) istate = InteractionState : : HOVER_CONNECTOR ;
if ( ! connecting_nodes . empty ( ) ) istate = InteractionState : : CONNECT_NODE ;
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if ( ! selected_nodes . empty ( ) & & IsKeyPressed ( KEY_DELETE ) ) istate = InteractionState : : DELETE_SELECTED_NODES ;
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switch ( istate ) {
case InteractionState : : HOVER_CANVAS :
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{
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if ( mouse_right_down ) {
camera . target = Vector2Add ( camera . target , delta ) ;
}
break ;
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}
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case InteractionState : : DRAW_SELECTION :
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{
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if ( mouse_clicked ) {
select_start = mouse_pos ;
}
if ( mouse_down ) {
Vec2D < float > select1 = { mouse_pos . x > select_start . x ? select_start . x : mouse_pos . x , mouse_pos . y > select_start . y ? select_start . y : mouse_pos . y } ;
Vec2D < float > select2 = { mouse_pos . x > select_start . x ? mouse_pos . x - select_start . x : select_start . x - mouse_pos . x , mouse_pos . y > select_start . y ? mouse_pos . y - select_start . y : select_start . y - mouse_pos . y } ;
DrawRectangleLines ( select1 . x , select1 . y , select2 . x , select2 . y , ( Color ) { 150 , 150 , 150 , 150 } ) ;
selection = ( Rectangle ) { select1 . x , select1 . y , select2 . x , select2 . y } ;
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for ( auto & n : app . nm . nodes | std : : views : : values ) {
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if ( CheckCollisionPointRec ( n . position , selection ) ) {
n . in_rect = true ;
} else {
n . in_rect = false ;
}
}
}
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if ( mouse_released ) {
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for ( auto & n : app . nm . nodes | std : : views : : values ) {
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if ( CheckCollisionPointRec ( n . position , selection ) ) {
n . selected = true ;
n . in_rect = false ;
} else {
if ( ! IsKeyDown ( KEY_LEFT_SHIFT ) ) n . selected = false ;
}
}
selection = ( Rectangle ) { 0 , 0 , 0 , 0 } ;
}
break ;
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}
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case InteractionState : : HOVER_NODE :
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{
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if ( mouse_clicked ) {
if ( IsKeyDown ( KEY_LEFT_SHIFT ) ) {
hovering_nodes . front ( ) . selected = true ;
} else {
hovering_nodes . front ( ) . dragging = true ;
hovering_nodes . front ( ) . drag_offset = hovering_nodes . front ( ) . position - mouse_pos ;
}
}
if ( mouse_right_clicked ) hovering_nodes . front ( ) . config = true ;
break ;
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}
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case InteractionState : : DRAG_NODE :
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{
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if ( IsKeyDown ( KEY_LEFT_CONTROL ) ) {
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dragging_nodes . front ( ) . position = ( Vec2D < float > ) { round ( ( mouse_pos . x + dragging_nodes . front ( ) . drag_offset . x ) / app . settings . grid ) * app . settings . grid , round ( ( mouse_pos . y + dragging_nodes . front ( ) . drag_offset . y ) / app . settings . grid ) * app . settings . grid } ;
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} else {
dragging_nodes . front ( ) . position = mouse_pos + dragging_nodes . front ( ) . drag_offset ;
}
for ( auto & n : selected_nodes ) {
if ( ! n . picked_up ) n . drag_offset = n . position - dragging_nodes . front ( ) . position ;
n . picked_up = true ;
n . position = dragging_nodes . front ( ) . position + n . drag_offset ;
}
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if ( mouse_released ) {
dragging_nodes . front ( ) . dragging = false ;
for ( auto & n : selected_nodes ) {
n . picked_up = false ;
}
}
break ;
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}
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case InteractionState : : HOVER_CONNECTOR :
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{
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if ( mouse_clicked ) hovering_connectors . front ( ) . connecting = true ;
break ;
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}
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case InteractionState : : CONNECT_NODE :
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{
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Vec2D < float > connector_position = connecting_nodes . front ( ) . position - ( ( connecting_nodes . front ( ) . position - mouse_pos ) ) . norm ( ) * ( connecting_nodes . front ( ) . radius + 14.0f ) ;
if ( connecting_nodes . front ( ) . connecting & & mouse_down ) {
DrawLine ( connector_position . x , connector_position . y , mouse_pos . x , mouse_pos . y , ( Color ) { 229 , 181 , 103 , 255 } ) ;
}
if ( mouse_released ) {
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if ( & hovering_nodes . front ( ) ! = & connecting_nodes . front ( ) & & & connecting_nodes . front ( ) ! = & hovering_connectors . front ( ) ) {
if ( ! hovering_nodes . empty ( ) ) {
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app . cm . addConnection ( connecting_nodes . front ( ) . id , hovering_nodes . front ( ) . id ) ;
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} else if ( ! hovering_connectors . empty ( ) ) {
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app . cm . addConnection ( connecting_nodes . front ( ) . id , hovering_connectors . front ( ) . id ) ;
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} else {
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int id = app . nm . addNode ( mouse_pos . x , mouse_pos . y ) ;
app . cm . addConnection ( connecting_nodes . front ( ) . id , id ) ;
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}
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}
connecting_nodes . front ( ) . connecting = false ;
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istate = InteractionState : : HOVER_CANVAS ;
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}
break ;
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}
case InteractionState : : DELETE_SELECTED_NODES :
{
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for ( auto & n : selected_nodes ) {
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n . erase = true ;
}
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app . removeNodes ( ) ;
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break ;
}
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} ;
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float wheel = GetMouseWheelMove ( ) ;
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if ( wheel ! = 0 ) {
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if ( ! hovering_nodes . empty ( ) & & IsKeyDown ( KEY_LEFT_CONTROL ) ) {
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hovering_nodes . front ( ) . midi_note + = wheel ;
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if ( hovering_nodes . front ( ) . midi_note < 0 ) hovering_nodes . front ( ) . midi_note = app . sm . midi . midiNotes . size ( ) - 1 ;
if ( hovering_nodes . front ( ) . midi_note > = app . sm . midi . midiNotes . size ( ) ) hovering_nodes . front ( ) . midi_note = 0 ;
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} else {
Vector2 mouseWorldPos = GetScreenToWorld2D ( GetMousePosition ( ) , camera ) ;
camera . offset = GetMousePosition ( ) ;
camera . target = mouseWorldPos ;
float scaleFactor = 1.0f + ( 0.25f * fabsf ( wheel ) ) ;
if ( wheel < 0 ) scaleFactor = 1.0f / scaleFactor ;
camera . zoom = Clamp ( camera . zoom * scaleFactor , 0.125f , 64.0f ) ;
}
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}
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for ( int x = - app . settings . grid * 100 ; x < app . settings . grid * 100 ; x + = app . settings . grid ) {
for ( int y = - app . settings . grid * 100 ; y < app . settings . grid * 100 ; y + = app . settings . grid ) {
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DrawPixel ( x , y , ( Color ) { 130 , 130 , 130 , 200 } ) ;
}
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}
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app . draw ( & mouse_pos , & camera ) ;
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EndMode2D ( ) ;
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app . drawUI ( & mouse_pos , & camera ) ;
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EndDrawing ( ) ;
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}
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CloseWindow ( ) ;
return 0 ;
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}