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viseq/src/ui.cpp
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#include "ui.h"
#include "state.h"
#include "midi-node.h"
#include "raylib.h"
#include "raygui/raygui.h"
#include "datatypes.h"
#include <memory>
#include <ranges>
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#include <sstream>
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namespace VISEQ::APP::UI{
void AppUI::init(){
GuiLoadStyleDark();
}
void AppUI::drawSideBar(){
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GuiPanel((Rectangle){-1,-30,280,(float)state->settings.height + 31}, "");
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const int s_controls = 25;
//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
if(GuiButton((Rectangle){120, (float)s_controls, 60, 30}, "STOP")) sm->stop();
if(GuiButton((Rectangle){200, (float)s_controls, 60, 30}, "RESET")) sm->reset();
const int s_bpm = s_controls + 45;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",state->settings.bpm).c_str());
int _bpm = state->settings.bpm;
// GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
if(GuiSpinner((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", &_bpm, 1, 300, bpm_spinner_edit_mode)) bpm_spinner_edit_mode = !bpm_spinner_edit_mode;
state->settings.bpm = _bpm;
int s_midi = s_bpm + 75;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
if(GuiButton((Rectangle){200, (float)s_midi, 60, 20}, "RELOAD")) sm->midi.enumerate();
int i = 0;
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for(auto& vo : sm->midi.virtual_midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, vo.name.substr(0,32).c_str(), &vo.enabled);
i++;
}
i++;
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for(auto& mo : sm->midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.substr(0,32).c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : sm->midi.midi_out_ports){
if(midis.enabled){
gm->setMidiPortForAll(midis.number, true);
}
}
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for(auto &midis : sm->midi.virtual_midi_out_ports){
if(midis.enabled){
gm->setMidiPortForAll(midis.number, true);
}
}
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}
int s_signal = s_midi + 100 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
std::shared_ptr<Node> ni = gm->getRandomNode();
sm->addSignalAtNode(ni);
}
int signal_configs = 0;
for(auto &s : sm->signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(s);
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s->color);
int s_speed = round(s->speed);
s->multiplier = state->settings.bpm / 120.0f;
float signal_bpm = round(state->settings.bpm * s->multiplier * (s->speed / state->settings.speed));
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * state->settings.grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = state->settings.speed / 2;
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = state->settings.speed / 4;
GuiLabel((Rectangle){195, (float)s_signal+70 + signal_configs*20, 30, 20}, std::format("{}",signal_bpm).c_str());
GuiToggle((Rectangle){240, (float)s_signal+70 + signal_configs*20, 20, 20},"P", &s->run);
s->speed = s_speed;
signal_configs++;
}
int s_nodes = s_signal + 70 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
gm->createMidiNode(Vec2Df{200.0f, 200.0f});
}
DrawText(std::format("{}", gm->getNodesSize()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
DrawFPS(20, state->settings.height - 30);
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// std::string shorts[6] = {"NT","CC","PC","PB","AT","PP"};
// for(int i = 0; i < 6; ++i){
// Color col = state->settings.mode_colors[i];
// Vec2Df pos = {state->settings.width - (6.0f*75.0f) + i*75.0f, state->settings.height - 75.0f};
// DrawRing(pos, 30.0f, 34.0f, 0.0f, 360.0f, 24, state->node_mode == i ? VS_COLOR_WHITE : (Color){0,0,0,0});
// DrawCircleV(pos, 30.0f, col);
// DrawCenteredText(shorts[i], pos, 20, WHITE);
// }
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}
void AppUI::DrawCenteredText(std::string text, Vec2Df position, int size, Color color){
float offset = MeasureText(text.c_str(), size);
DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color );
}
void AppUI::drawContextMenu(Camera2D camera){
for(auto n : gm->getSelection() | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, camera);
state->context_menu = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
n->config = state->context_menu;
int option = n->distributionMode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 73, 20 }, "GEO;RR;RAND", &option);
n->distributionMode = (Distribution)option;
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm->addSignalAtNode(n);
}
int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
if(n->getNodeType() == NodeType::MIDINODE){
std::shared_ptr<MidiNode> mn = std::dynamic_pointer_cast<MidiNode>(n);
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for(auto& mo : mn->selected_midi_outs){
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GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
int y_channel = y_midi + 30 + i*20;
GuiCheckBox((Rectangle){np.x + 20, np.y + y_channel, 20, 20}, "NOTE", &mn->send_note);
GuiCheckBox((Rectangle){np.x + 90, np.y + y_channel, 20, 20}, "CC", &mn->send_cc);
GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend);
int y_cc_note = y_channel + 120;
switch(state->node_mode){
case 0:{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiNote.channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "NOTE");
float v = mn->midiNote.note;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note , 20, 20}, MIDI::Notes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiNote.note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127);
mn->midiNote.note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "VELOCITY");
v = mn->midiNote.velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midiNote.velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127);
mn->midiNote.velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 120, 100, 20}, "GATE");
v = mn->midiNote.gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 120, 20, 20}, std::format("{}",(float)mn->midiNote.gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 150, 220, 20}, "", "", &v, 0, 30000);
mn->midiNote.gate= round(v);
break;}
case 1:
{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "CC CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiCC.channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC");
float v = mn->midiCC.control;
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiCC.control).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127);
mn->midiCC.control = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "CC VALUE");
v = mn->midiCC.value;
GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midiCC.value).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127);
mn->midiCC.value = round(v);
break;}
case 2:
{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "PITCH BEND CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiPitchBend.channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC");
float v = mn->midiPitchBend.value;
GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiPitchBend.value).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 16383);
mn->midiPitchBend.value = round(v);
break;}
}
}
}
}
void AppUI::draw(Vec2Df mouse_pos, Camera2D camera){
drawSideBar();
if(state->context_menu) drawContextMenu(camera);
}
}